In todays lesson we have been informed what every member of my team is doing in terms of environments and design for our team game trailer. Joe, Corey, Harrison and myself have all given a pressentation on what we feel is the best idea and works well for our intitial plan for a game trailer. We gave a 5 minute talk presentation to the members of R.Z.P so that we can share and evaluate each others ideas. So far here are the ideas of each member of R.Z.P:
Joe - Gothic Style for interiors
- Add skulls as a texture to perhaps an entrance or on walls
- Characters are dead/green glow
- Lots of collated armour, japenese weaponary
- Exterior Japanese style
- Japanese type weapons
Harrison - More historical facts
- Art deco
- Water/Dam environments
- Modern weapons
Robin - Futuristic Waterworld
- Dark like gothiv environments, Ruins
- Various textures will be incorporated including: stone, water, cement etc.
- Greek architecture, pillars, statues
- Art Deco
- Tunnels: Tocix waste seeping throgh walls and cracks and the tunnels.
- Characters Pirates, Underwater masks, soldier styled human
- Camera angles range from above ground to below ground
- 19th Century Weaponary
Corey - Egyptian Style
- FPS camera angles
- Pyrimids and bright spaceous environments
- Evil characters, dog faced characters
No comments:
Post a Comment