Thursday, 17 February 2011

Texturing and modelling in 3D Max

This is my underworld labratory that I am in the process of designing and texturing. The environment looks realistic and as for the objects they are all proportionaly alligned.


I am working on scary gates for my team trailer. I have made a start using basic primitive shapes and will now need to further texture the polys and include an environment to set the mood of a scary atmosphere.




1 comment:

  1. If you modeled that environment in 3dsmax you've got in insane amount of polygons which is not good. The house is a little square but I guess you're still a beginner. I like the water effect with the sun

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